Lone Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His beige fur is unkempt and raggedy. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Lone was raised in a hard working conservative environment. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He struck the Bellfounder job and began his own company from there.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +3
Possessions: 300 gp. Rock crystal (60 gp). Freshwater pearl (11 gp). Red-brown spinel (90 gp). Moss agate (11 gp).
Delg Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His black hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful wizard made him what he is. Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Bonds: Attractive, Adventurer, Mentor, Criminal record. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Callie Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a red shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her long black hair is drawn into a two foot long braid. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She dislikes all the random violence that takes place in the west. She is obsessed with a lost civilization.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Butcher arts, while her mother instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and she has money and likes to spend it
Ideals: Pacifist, Entrepeneur. Flaws: Fearful. Bonds: Adventurer, Rich. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Fax Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is bristling with hidden weapons, mostly shortbows and monstrous two handed axes. His rusty crest is unkempt and raggedy. His gold eyes peer out from beneath his Stetson black hat.
Personality: Fax is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Criminal record, Poor. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Mantus Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. He keeps his long white hair kept up in a rat tail. His fierce red eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Mantus was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: To be a Stableman again; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Job. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1500 sp.
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