Ratak Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Ratak studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now mingles about in high society.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Fighting, Athletic, Gifted, Logical. Bonds: Rich. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Willow Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a lot of dark rich colors, with gold accents. Her auburn hair is still thick. Her blue eyes peer out from beneath her wide-brimmed white hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in the west to a Baker, Willow learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She then took over the family business and is one of the better Baker for hire.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Baker
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Carved bone or ivory statuette (70 gp).
Vicky Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: She wears a brown tunic with blue highlights, and long green pants that bunch up around her shoes, and she perpetually has her spear ready. She has shaved her head bald. Her face is scarred and worn.
Personality: She speaks before she thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful brothel owner made her what she is. In her youth she was a Knight, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vicky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Fighting, Joker. Flaws: Ugly, Impulsive, PTSD. Bonds: Mentor. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Sardonyx (30 gp).
Hlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was always a brilliant, if unscrupulous mind. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: To reunite with her old friends; and a rival would like her out of the picture
Ideals: Logical. Flaws: Insane. Bonds: Rich, Family, Criminal record, Adventurer. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Senteq Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy white hair. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the north, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and wants his loneliness to end
Ideals: Joker. Flaws: Ugly, Disease, Fearful. Bonds: Has a crush, Immigrant. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 22000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
