Sannl Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is heavily combed to the right. Her amber eyes peer out from beneath her small grey hat.
Personality: Calm and collected, she is a well trained Crown-heir. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Crown-heir business at a young age. A freak accident while working with her Adventurer father left her crippled. She left for the north, certain she would find work there.
Motivation: Expand her business; and sabotage a competitor
Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp.
Windy Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears tight fitting clothing which further accentuates her frame. She wears a wide-brimmed hat to hide her balding. Her copper eyes are passionate and lively.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born in the north, but her parents moved at a very young age to the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy; and money/treasure
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Immigrant, Mentor, Rich. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. Deep green spinel (160 gp). Iolite (40 gp). Golden pearl (160 gp).
Virra Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She has slicked back blonde hair. Her ears are large.
Personality: Virra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Ugly, Forgetful, Racist. Bonds: Military. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Infernal, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp.
Luthra Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She wears suspenders and tan workpants. Her shirt is violet, and she wears a heavy tan leather apron most of the time. Her golden hair is styled in orderly dreadlocks. Her ears are large.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.
Motivation: She seems to be bored by most things.
Ideals: Athletic. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Skamos Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has wavy purple hair. His eyes are likewise silver. His teeth are white and perfect.
Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Skamos was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Military, Criminal record. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
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