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NPC Generator

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Advanced [show]


Azza Fear, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she very much looks the part of a Barkeep. She wears her silver hair down. She is very pretty but has cold, dead eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a small toy that she constantly fidgets with.

History: Born to a Glassblower, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Barkeep for the past few years.

Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult.

Flaws: Shy, Addict. Bonds: Job, Attractive, Poor. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Azza Fear, Female Tiefling Warlock 3
Medium (5'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 2600 sp. 1 Masterwork Common Melee.


Social Check DCs


Aura In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Aura and his spouse have recently divorced.

Motivation: Further expansion of business; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Family, Rich, Job. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Aura In Shadow, Male Tabaxi Paladin 4
Medium (6'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Mara Zhou, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. She has a moderate pudge and is not very fit. Her hair is greying and her face has many wrinkles. Her hazel eyes peer out from beneath her feathered violet hat.

Personality: Her tongue was cut out and she uses sign language. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a white middle class family as the only child. Mara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and tiefling compassion

Flaws: Disease, Impulsive, Mundane, Racist. Bonds: Criminal record. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Mara Zhou, Female Half-Elf Wizard 3
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 16 (+3)17 (+3)
Skills Intimidation +5, Nature +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robbie Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on her right hand. Her white hair is lengthy. She has a tattooed face.

Personality: She likes to make people angry or surprised. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Robbie took refuge in the ruined castle and found the beat up shield and armor she uses now. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Nature, Military. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Robbie Kettlewhistle, Female Halfling Monk 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Sarah Washington, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear grey clothing when she does not wear armor. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: Sarah wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants revenge against orcs; and find a way to reverse the transformation of her brother

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Sarah Washington, Female Human Rogue 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. Rock crystal (50 gp).


Social Check DCs

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