Fargrim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair and beard is wavy and long. His violet eyes peer out from beneath his deerstalker brown hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Adventurer, Rich. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 270 gp. Black velvet mask with numerous citrines (180 gp).
Percival Kendall, Male Human [Permalink]
Personal [hide]
Description: This western man is dressed in a clean brown cloak covering his clean studded leather. His clothes are grease stained in places. His hair is short and blonde. His thin eyebrows rest above his beady hazel eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He works hard and plays hard.
History: When he was but 3 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He left for the west, certain he would find work there.
Motivation: A strong sense of loyalty to Dragonborn people; and further expansion of business
Flaws: Ugly, Racist, Hedonist. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp.
Bertram Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His auburn hair is matted, messy, and big. His blue eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Halflings. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic. Bonds: Religious, Poor, Debt. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. Brass mug with jade inlays (200 gp). 1 Superior lock.
Joan Hayes, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a brown vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her black hair is cut jaggedly and amateurishly. Her violet eyes dart from person to person to random spaces in the air.
Personality: Joan hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. As long as the job gets done she does not care how it got done.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Joan never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Many giants want her driven away; and someone believes her a fraud
Ideals: Artistic, Professionalism. Bonds: Poor, In love, Enemies. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3000 cp. Blue quartz (6 gp). 1 Everburning torch.
Emmeline Ogden, Female Human [Permalink]
Personal [hide]
Description: This woman wears a weathered and beat up set of banded mail beneath an oversized brown coat, and sports empty pouches on her belt. Her red hair is lengthy and is close to two feet long. She has several tiny ruby earrings on each ear.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great joy in being the best Weaver in town.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Laborer, but she got bored and became a Weaver. She has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Gifted. Bonds: Rich, Job, Mentor. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp. Jet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
