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Advanced [show]


Veloptima Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a blue shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has done her best to style her red hair to look like a famous performer. Her eyes are brown and catlike.

Personality: Veloptima hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is obsessed with a lost civilization.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Artistic. Bonds: Adventurer, Poor, Religious. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Veloptima Humplebumple, Female Gnome Rogue 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 12 (+1)18 (+4)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. 1 Simple lock.


Social Check DCs


Jarana Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She is wearing colorful clothing, dressed as a Miller. She has a hunchback. She wears her black hair up in a very large beehive style do. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. She also has developed a complete distrust of the Shepherd profession.

History: Born in a small village she learned the ways of the warrior from her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's in love; and to be a shepherd again

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Jarana Fireforge, Female Dwarf Monk 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 17 (+3)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Frederick Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. With bright blonde hair and a scraggly beard. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.

History: He was born in the west. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Someone believes him a fraud; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Shy. Bonds: Adventurer, Immigrant, Enemies. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Frederick Moreno, Male Half-Elf Expert 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 50 gp.


Social Check DCs


Diesa Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her auburn hair is wavy and long. Her gray eyes are passionate and lively.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the west. Diesa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Diesa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Passionate, Gifted. Bonds: Immigrant, Criminal record. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Diesa Rumnaheim, Female Dwarf Commoner 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Cloud Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear pastel clothing when she does not wear armor. Her black fur is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was always a brilliant, if unscrupulous mind. Cloud was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cloud decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Justice, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Cloud Shoe, Female Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 pp. Tiger eye turquoise (14 gp). 1 Banded mail.


Social Check DCs

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