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NPC Generator

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Advanced [show]


Werydd Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She is bristling with hidden weapons, mostly hammers and nunchakus. Her moppish golden hair is in a traditional bowl cut. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She is the product a well kept family trust fund and as such has never really known need. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Seeks redemption; and further expansion of business

Flaws: Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Werydd Fireforge, Female Dwarf Monk 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)12 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Athletics +1
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Tod Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and wears baggy white pantaloons and a tan scarf. His right leg appears badly burned and disfigured. His silver hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Tod wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Tod was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Persistence. Bonds: Attractive, Military. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Tod Honeypot, Male Halfling Warlock 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)12 (+1) 10 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 150 gp.


Social Check DCs


Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.

History: The child of a Tailor, who enjoyed hunting, Nelkin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nelkin took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Flaws: Insomniac, Shy, Hedonist. Bonds: Attractive, Nature. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Nelkin Copperkettle, Male Halfling Warrior 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Quespa Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. Her rusty crest is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She enjoys reading and quiet.

History: Born in the north to a Cartwright, Quespa learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Quespa Xephyrbahnor, Female Dragonborn Cleric 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 12 (+1)18 (+4)
Skills Performance +6, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs


Williamina Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. Her chestnut hair is braided into rings. She wears large thick round spectacles.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She got into the Cartwright business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has set out to sabotage the competition.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business

Ideals: Justice. Flaws: Terse. Bonds: Job, In love, Debt. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Williamina Brownrigg, Female Human Warlock 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 1000 cp. Eye agate (11 gp). 1 Masterwork Light steel shield.


Social Check DCs

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