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Advanced [show]


Vassago Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a weathered and beat up set of banded mail beneath an oversized green coat. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Junk Dealer, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and to protect his home

Flaws: Secretive. Bonds: Slave, Guardian, Poor. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Vassago Mystery, Male Tiefling Aristocrat 3
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Chrysoberyl (40 gp). Malachite (8 gp).


Social Check DCs


Zûgor Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and blonde. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them

History: Zûgor was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Attractive, Job. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Zûgor Carlton, Male Half-Orc Rogue 1
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Brass mug with jade inlays (300 gp).


Social Check DCs


Trey Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his long silver hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south. His parents enrolled him in a Rogue school at a young age so that he could practice his druidic talents. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Trey Markum, Male Half-Elf Rogue 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Infernal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. His fur is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Art was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Bonds: Enemies, Religious. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Art In Woods, Male Tabaxi Wizard 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs


Roge Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, red, dusty cloak. His moppish chestnut hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Guard, Roge learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To protect his home; and balancing his hectic life and new guard responsibilities is difficult

Flaws: Addict, Insane, Forgetful. Bonds: Job, Adventurer, Guardian. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roge Hogcollar, Male Halfling Druid 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. 1 Good lock.


Social Check DCs

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