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Advanced [show]


Aline Winthrop, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her hair is long and black with streaks of red, and is pulled back with small grey clips. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Aline took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.

Motivation: She loathes her own lifestyle; and to reunite with her absent father

Ideals: Gifted. Flaws: Depressed. Bonds: Family, Religious. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Aline Winthrop, Female Human Expert 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Tarhun Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His gold crest is drawn into a tight pony tail with a card scrunchie. His gold unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: Expand his business.

Flaws: Disease, Antagonistic, Addict. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Tarhun Sumnarghthrysh, Male Dragonborn Monk 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 16 (+3)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +5

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Sammal Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his red eyes.

Personality: Sammal wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Assassin, but he was a colossal failure. He then took over the family business and is one of the better Laborer for hire.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Disciplined, Persistence, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Sammal Tolerance, Male Tiefling Commoner 3
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Halimath Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright violet suits and hats. His hair is long and chestnut with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. This violet eyed westerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Halimath was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Athletic, Opinionated. Flaws: Fearful. Bonds: Military, Family. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Halimath Gracey, Male Half-Elf Wizard 4
Medium (5'6") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. Jet (80 gp). Golden yellow topaz (300 gp). Obsidian (9 gp). Red garnet (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large brown jacket. With a patchy red beard and wild red hair. His eyes are a pleasant brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and a deep hatred of illithids

Bonds: Immigrant, Family, Job, Poor, Adventurer, Enemies. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Heward Hamilton, Male Human Adept 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Malachite (15 gp).


Social Check DCs

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