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Advanced [show]


Panana Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Masseuse does. She is physically well-built. Her black hair is greasy and uncared for. Her green eyes dart from person to person to random spaces in the air.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is harsh and unforgiving.

History: Panana was born in the east. At a young age she loved to build and create. Through the years after Panana was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Panana's father didn't care for her much, and the feeling was mutual. She became a Masseuse soon after.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Persistence. Flaws: Ugly, Selfish, Antagonistic. Bonds: Job. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

Panana Umbodoben, Female Gnome Commoner 3
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Smoky quartz (60 gp). Chrysoprase (60 gp).


Social Check DCs


Sannl Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this northern woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears a colorful flower in her white hair. Her blue eyes lackadaisically let the world flow into them.

Personality: Her tongue was cut out and she uses sign language. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a pair of adventurers, Sannl grew up listening to her father's many stories. A freak accident while working with her Stableman father left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Disease, Forgetful. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Sannl Battlehammer, Female Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. Deep blue spinel (600 gp).


Social Check DCs


Siffress Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears light armors faded through time and improper care. She has wavy black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she desires power and/or immortality

Ideals: Philantrophist, Fighting. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Siffress Murnig, Female Gnome Ranger 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1800 sp. Tourmaline (150 gp).


Social Check DCs


Aline Kitchur, Female Human [Permalink]

Personal [hide]

Description: Standing 4'8", this woman is generally shirtless and showing off her tattooed chest. She has moderate length chestnut hair. She wears large thick round spectacles.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She uses divination through singing.

History: Born in the east to a Junk Dealer, Aline learned a great deal about her mother's area of expertise. A gifted student she started as a Dyer, but she got bored and became a Junk Dealer. Since then, she has sought to make the best of life.

Motivation: She's in love; and wants to open a new tavern

Ideals: Gifted, Optimist. Flaws: Emotional. Bonds: Job, Has a crush. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Aline Kitchur, Female Human Fighter 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)12 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is brown and very short. His fierce hazel eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of gnolls once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He then took over the family business and is one of the better Tanner for hire.

Motivation: To be a Detective again.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Tanner

Voice: German accent

Attributes [hide]

Orsik Frostbeard, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs

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