Mardred Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'1". She wears baggy brown pantaloons and a blue scarf. Her head has been shaved. Her eyes, though not visible through her cowl, are violet.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She got into the Sculptor business at a young age. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: To be a Hunter again; and further expansion of business
Ideals: Logical. Flaws: Ugly, Greedy, Fearful. Bonds: Job. Occupation: Sculptor
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1400 sp. Moss agate (15 gp).
Seere Flight, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally shirtless and showing off her tattooed chest. Her hair is greying and her face has many wrinkles. Her ears are large.
Personality: Seere wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She is searching for what she claims is her rightful reward.
Motivation: Retire the richest woman in the east; and she's looking for her big break
Ideals: Disciplined, Logical, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 330 gp.
Spring Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a robe, a symbol of death around her neck, and a kukri on her belt. She has dyed her greying beige fur a little too much giving a sharp beige color. She has a tattooed face.
Personality: Spring is depressed about a lot of things. She tends to be a nihilist. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Sold as a small child to a slaver, Spring was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a soldier and died while she was still young. Spring was left her father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Mentor, Military. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp.
Vorka Chester, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a Stetson hat to cover her moderate length black hair. She has amber eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not trust anyone and sleeps with one eye open.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Religious, Mentor. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 3000 cp.
Simon Kensley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His white hair is smooth and relatively long. His fierce amber eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
