Pog Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a fancy tan suit. He is tall, broad shouldered and powerfully built. His white hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Attractive, Has a crush, Family. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 2000 sp. 3 Holy water.
Spear On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His yellow fur is knotted and matted. His eyes are hazel and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Spear embodies much of what other species detest in the Tabaxis. A true patriot, Spear would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Spear was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Spear was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Spear's father didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +7
Possessions: 80 pp. Banded agate (4 gp). Moss agate (4 gp). Red-brown spinel (70 gp). Rose (60 gp).
Keyleth Ariessus, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing the road beaten gear of a warrior. Her black hair is heavily combed to the left. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born at the edge of vast island. A few years later when the north was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Keyleth was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Adventurer, Enemies, Nature, Immigrant. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Orla Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of axes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her golden hair to look like a famous performer. She has a tattooed face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She invites people to come help in her community garden.
History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Orla grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orla. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Philantrophist. Bonds: Nature, Criminal record, Job. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. 1 Average lock.
Zog Cason, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a black suit, pastel shirt, and blue tie. He wears his chestnut hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Zog is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Zog lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a carpenter and was forced into it by his family
Flaws: Insomniac, Antagonistic, Disease. Bonds: Family, Job. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 110 gp.
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