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Advanced [show]


Oloric Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered white stockings. His black hair is greasy and uncared for. His eyes are likewise blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: Oloric was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Oloric Trueblood, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 16 (+3)8 (-1)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Just what you see.


Social Check DCs


Thamuz Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a yellow coat with blue slacks. He has a moderate pudge and is not very fit. His hair is dark red and curly. His gold eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He receives visions of the future at random moments

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Artistic, Entrepeneur. Bonds: Criminal record. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Thamuz Judgment, Male Tiefling Cleric 3
Medium (5'6") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1700 sp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Nim Floshem, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Locksmith business at a young age. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Joker, Gifted, Persistence. Flaws: Mundane. Bonds: Poor, Job. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Nim Floshem, Male Elf Commoner 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)18 (+4) 12 (+1)15 (+2)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal, Halfling, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Aldous Compton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. His white hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Architect in town.

History: He got into the Architect business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Architect.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Aldous Compton, Male Human Adept 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 gp.


Social Check DCs


Pígug Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his falchion ready. He has styled his red hair well, parting it to the left. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Shy, Insane. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Pígug Marlowe, Male Half-Orc Expert 1
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 1000 cp. Brass mug with jade inlays (100 gp). 1 Superior lock.


Social Check DCs

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