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Advanced [show]


Theobald Fidget, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of magic around his neck, and a spear on his belt. His tied-back hair is white. His eyes are hazel and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Secretive. Bonds: Religious, Rich. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Theobald Fidget, Male Human Adept 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Chem Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small plains village. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Slave, Rich, Nature. Occupation: Barber

Voice: American accent

Attributes [hide]

Chem Still, Male Tiefling Aristocrat 1
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 sp.


Social Check DCs


Lorilla Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her hair is golden and curly. Her fierce blue eyes like to dwell on things.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done she does not care how it got done.

History: Lorilla was born the youngest of three triplets. Her first spouse was a Animal Trainer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage

Ideals: Joker, Professionalism. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Lorilla Munggen, Female Gnome Rogue 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Hork Hamilton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His moppish chestnut hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Glassblower, Hork learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Job. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Hork Hamilton, Male Half-Orc Paladin 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs


Modean Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His hair is cut close to his head. He has several tiny sapphire earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Disciplined, Optimist. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Modean Rescue, Male Tiefling Rogue 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Azurite (12 gp).


Social Check DCs

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