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Advanced [show]


Eridred Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears just a brown suit. She keeps her long blonde hair kept up in a rat tail. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Miller, who enjoyed hunting, Eridred was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often

Ideals: Athletic, Persistence. Bonds: Attractive, Religious, Nature. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Eridred Strongheart, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Daar Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Mortician. Her crest is black and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She is very quiet and rarely speaks above a whisper. She invites people to come help in her community garden.

History: She was born blind and as such lacked many opportunities for work. Daar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She inherited the family business which she has now maintained for 9 years.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Daar Sumnarghthrysh, Female Dragonborn Ranger 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Surina Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a fancy black dress. She wears a feathered hat to cover her moderate length gold crest. She wears a mask on her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She worked as a nervous Healer and found it very stressful. She ran away from her former home and has been making her living as a Healer for the past few years.

Motivation: She is terrified, and will act out of fear; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Secretive, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Surina Phrahdrandon, Female Dragonborn Druid 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs


Rurik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt, and his gloved hand is found clutching a nunchaku. His long golden hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Rurik lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Baker soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many orcs want him driven away

Flaws: Insomniac. Bonds: Family, Attractive, Job, Enemies. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Rurik Orcfoe, Male Dwarf Expert 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


William Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His red hair is still thick. He has gray eyes and a brown hat with a red feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He got into the Cartwright business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: An old rival family wants him found.

Ideals: Persistence. Flaws: Ugly, Greedy. Bonds: Job, Family. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

William Blankley, Male Human Paladin 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)16 (+3) 18 (+4)14 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Aquan, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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