Drogo Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His golden hair, when down, is lengthy. He has a tattooed face.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of specialists.
Motivation: Further expansion of business; and expand his business
Ideals: Logical. Flaws: Secretive. Bonds: Enemies, Nature, Job. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp. Carved bone or ivory statuette (70 gp).
Hadwisa Digby, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She wears a well pressed and immaculate suit (or dress). She has wavy black hair. Her brown eyes are passionate and lively.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Hadwisa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the south to a Merchant, Hadwisa learned a great deal about her father's area of expertise. A gifted student she started as a Server, but she got bored and became a Merchant. After a long history of fighting, Hadwisa and her spouse have recently divorced.
Motivation: Nothing but the best is good enough for her; and sabotage a competitor
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dazzazn Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blue crest is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Carter business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Joker, Optimist. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Carter
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Cloud Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His lavender fur is knotted and matted. He wears a mask on his face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He has set out to sabotage the competition.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Nature, Job. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Ishgha Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Fortune-teller. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Ploughman mother left him crippled. He struck the Fortune-teller job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Persistence. Flaws: Fearful, Mundane, Disease. Bonds: Job. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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