Gesrethe Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She has a large black mantle and cape that has been intricately interwoven into her green robe. Her red crest is drawn into a tight pony tail with a dagger scrunchie. She is baby faced.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a small toy that she constantly fidgets with.
History: Gesrethe was raised in a hard working conservative environment. A freak accident while working with her Gardener father left her crippled. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army; and expand her business
Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Job, Military. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp.
Ildrex Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a custom-built plate barding that's adorned with green lining and desert motifs. His white crest is smooth and relatively long. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a mountains tribe. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Enemies, Adventurer, Nature. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 20000 sp. Pink pearl (40 gp). Tourmaline (40 gp). Chalcedony (30 gp). Moss agate (4 gp).
Mastema Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears light armors faded through time and improper care. Her hair is greying and her face has many wrinkles. Her white eyes peer out from beneath her broad black hat.
Personality: Mastema is depressed about a lot of things. She tends to be a nihilist. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She is wracked by social anxiety.
Ideals: Gifted. Flaws: Depressed, Fearful, Racist. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Nala Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'4". She wears suspenders and green workpants. Her shirt is yellow, and she wears a heavy green leather apron most of the time, and her gloved hand is found clutching a hand crossbow. She has done her best to style her red crest to look like a famous performer. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She never swears and excessively uses polite adverbs when speaking. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where she often wandered off to fish. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Rich, Nature. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Artin Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. Her brown hair is cut short. This green eyed westerner is not easily forgotten.
Personality: She is overprotective of those who hire her services. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the west to a Stableman, Artin learned a great deal about her father's area of expertise. She found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She struck the Stableman job and began her own company from there.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Rich, Guardian, Job, Adventurer. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. Brown-green garnet (140 gp). Blue quartz (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!