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Anne Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her white hair in a flapper bob. She wears a mask on her face.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anne took refuge in the old dungeon and found the beat up lance and armor she uses now. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and meet up once more with her childhood friend

Flaws: Racist, Impulsive. Bonds: Adventurer, Poor, Nature. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Anne Aloro, Female Half-Elf Paladin 3
Medium (5'6") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs


Myathethil Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts. She carries a battered club and tarnished greataxe as well. She wears her brown hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She used her abilities to travel the world and help people.

Motivation: An old rival family wants her found; and wants to raise her children well

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Family, Immigrant. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Myathethil Selevarun, Female Elf Wizard 2
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 gp.


Social Check DCs


Rangrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with black pants. He carries with him a set of flails, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair and beard is wavy and long. He has gray eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He enjoys reading and quiet.

History: He got into the Jeweler business at a young age. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Many drow want him driven away; and wants to open a new tavern

Ideals: Fighting, Logical. Bonds: Enemies, Job. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Rangrim Orcfoe, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)8 (-1)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 170 gp.


Social Check DCs


Caramip Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Always inclined to offer people food she seems plenty friendly. She feeds upon the attention of others.

History: Born in the north to a Locksmith, Caramip learned a great deal about her father's area of expertise. Her father was a mechanic, and taught her how to fix just about anything. She became a Locksmith soon after.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur, Philantrophist, Persistence. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Caramip Fapplestamp, Female Gnome Bard 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Hematite (15 gp).


Social Check DCs


Fonkin Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his brown hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Fonkin grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, Fonkin has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Professionalism, Pacifist. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Fonkin Gummen, Male Gnome Cleric 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)16 (+3) 17 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs

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