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Seven Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman dresses well, typically a more casual-formal manner. She has wavy gray fur. She has a dull look in her copper eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Seven was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is content.

Flaws: Mundane, Fearful. Bonds: Attractive, Poor, Job. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Seven Of Clay, Female Tabaxi Bard 3
Medium (5'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Deep green spinel (70 gp).


Social Check DCs


Enialis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears just a blue suit. He carries with him a set of shortbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: Enialis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Enialis never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Impeccable, Optimist. Bonds: In love, Nature. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Enialis Netyoive, Male Elf Sorcerer 1
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 6 (-2)15 (+2) 15 (+2)10 (+0)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 pp. Jade (90 gp).


Social Check DCs


Emerald Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a slight overbite and is overall scrawny. She has styled her orange fur well, parting it to the left. She tend to wears goggles to shield her eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her father raised her in a mountain cabin. Through the years after Emerald was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Emerald's mother didn't care for her much, and the feeling was mutual. She was granted martial powers by her dying brother.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur, Joker, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Emerald Blossom, Female Tabaxi Warrior 3
Medium (6'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Quick Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears light armors faded through time and improper care. His fur is red and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Quick's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying sister.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Quick Of Spirit, Male Tabaxi Paladin 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Marbas Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his scythe always slung over his shoulder. He has moderate length brown hair. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.

History: Born in the west to a Adventurer, Marbas learned a great deal about his father's area of expertise. He worked as a nervous Adventurer and found it very stressful. He now owns his own business.

Motivation: To be a Mason again; and many dire rats want him driven away

Flaws: Disease. Bonds: Criminal record, Job, Enemies. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Marbas Enigma, Male Tiefling Wizard 3
Medium (6'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 18000 cp.


Social Check DCs

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