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Advanced [show]


Manea Grace, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green coat over a white low-cut shirt, and a Stetson hat upon her head, and she perpetually has her nunchaku ready. Her chestnut hair is unkempt and raggedy. She has a dull look in her gold eyes.

Personality: Aggressive, abrasive, and angry, Manea embodies much of what other species detest in the Tieflings. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered singing. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to get laid

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Manea Grace, Female Tiefling Cleric 2
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)15 (+2) 14 (+2)18 (+4)
Skills Deception +6, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Skûn Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white tunic with violet highlights, and long black pants that bunch up around his shoes. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. Skûn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skûn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 13 years.

Motivation: Wishes to resurrect an old love; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Selfish, Disease. Bonds: Attractive, Job, Criminal record, In love. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Skûn Staurheim, Male Half-Orc Commoner 2
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)7 (-2) 10 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Tûkâ Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in white turtlenecks beneath a black coat with grey slacks. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is able to fit into much smaller and tighter spaces than normal.

History: Tûkâ hails from a village terrorized by gnolls. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of gnolls

Ideals: Justice, Gifted, Logical. Bonds: Immigrant, Enemies. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Tûkâ Sydney, Male Half-Orc Barbarian 1
Medium (6'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Astar Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His purple hair is matted, messy, and big. He wears a mask on his face.

Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Astar is combative with any and all who dare try his patience in the slightest.

History: Born in the north his family was never financially stable. Through the years after Astar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Astar's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Justice. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Astar Merit, Male Tiefling Fighter 1
Medium (5'2") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 11 (+0)18 (+4)
Skills Animal Handling +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey costume with the symbols of the sun god on his torso. His hair is short and golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Eberk took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He wants revenge against giants.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Mentor. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Eberk Holderhek, Male Dwarf Wizard 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp.


Social Check DCs

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