Marbas Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black costume with the symbols of his god on his torso. His broad hat is riddled with cuts and holes. He has a dull look in his white eyes.
Personality: Marbas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Marbas was born in the south. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Spice Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Vaina Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. She keeps her blonde hair in a pixie cut. Her amber eyes are passionate and lively.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Vaina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born at the edge of vast island. She found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has a rivalry with the Church that dominates her actions; and meet up once more with her childhood friend
Flaws: Depressed, Hedonist. Bonds: Nature, Adventurer, Religious. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Purah Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'4", this woman prefers to wear black pants and tee shirts. She has dyed her greying blue hair a little too much giving a sharp blue color. She has a dull look in her black eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She feeds upon the attention of others.
History: Purah hails from a village terrorized by brigands. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by brigands. Purah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Retire the richest woman in the north; and she is content
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Greeba Soames, Female Half-Orc [Permalink]
Personal [hide]
Description: A 4'9" southern woman, she likes to wear white tank tops with black skirt. Her golden hair is unkempt and raggedy. Her eyes are brown and she is always smoking a pipe.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Greeba took refuge in the large cave and found the beat up sickle and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and she's in love
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 250 gp.
Burto Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a white and brown handkerchief worn on his left side, and is pretty ugly. His white hair and beard is wavy and long. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out south to avoid the crime he committed. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Opinionated, Gifted, Optimist. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
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