Eldon Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy tan pantaloons and a green scarf. His tied-back hair is chestnut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Human people.
Flaws: Addict, Racist. Bonds: Adventurer, Nature, Enemies. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Golden pearl (80 gp).
Dimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He is physically well-built. He is bald on top and has large chestnut tufts of hair around his ears. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Sage. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: To be a Navigator again; and he has money and likes to spend it
Ideals: Justice. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 42 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Dreali Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'9" and muscular, this southern man wears many layers of old clothing at all times. He wears his white hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Dreali grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp.
Drusilia Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is wearing a long, yellow cloak. Her white hair is thinning but still full. She has a dull look in her brown eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born blind and as such lacked many opportunities for work. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She is unsatisfied with her job; and to be a masseuse again
Flaws: Shy, Fearful, Disease. Bonds: Enemies, Job. Occupation: Soapmaker
Voice: Booming voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
Miles Westcott, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 4 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: He's attracted to the PC; and someone believes him a fraud
Ideals: Fighting. Bonds: Enemies, Immigrant, Adventurer, Has a crush. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp.
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