Jebeddo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with grey socks and a vest with buckled shoes. His hair is black and very short. He wears a mask on his face.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is obsessed with his god.
History: He was born in the west. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He desires power and/or immortality; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Racist. Bonds: Religious, Immigrant, Criminal record, Adventurer. Occupation: Soapmaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Sylvan, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 5000 cp. Silver comb with moonstones (600 gp).
Jebeddo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear tan tank tops with yellow pants. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has wavy chestnut hair. He has gleaming, smiling hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.
History: The child of northern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He left for the north, certain he would find work there.
Motivation: To pay off his debts; and he has money and likes to spend it
Ideals: Gifted. Bonds: Rich, Attractive, Immigrant, Debt. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. Peridot (30 gp).
Faral Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her golden hair has been sun bleached extensively. Her ears are large.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a great chef.
History: She was born in the east, but her parents moved at a very young age to the west. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 9000 cp. Bloodstone (80 gp). Deep blue spinel (500 gp). 1 Masterwork Common Melee.
Clerebold Law, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is dressed in earthy colors with a brown and red handkerchief worn on his left side. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion; and he feels threatened by others
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his bow. He carries a battered trident and tarnished bow as well. His blonde hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the east, but his parents moved at a very young age to the north. Adrik was born on a far eastern forest where he grew up under the tutelage of his father, an expert Mercenary. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Immigrant. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
