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Advanced [show]


Dalaba Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her auburn hair, when down, is lengthy. She wears a mask on her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. When she's not drinking or sleeping the drinks off, she's doing music.

History: Dalaba was born in the west. At a young age she loved to build and create. Like her father and her sister before her, after school she went straight into learning to become a Seamstress. She struck the Seamstress job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Artistic, Persistence. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Dalaba Waggletop, Female Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp.


Social Check DCs


John Nash, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He has dyed his greying red hair a little too much giving a sharp red color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Criminal record, Rich. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

John Nash, Male Human Rogue 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 17 (+3)18 (+4)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Tod Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He wears his hair in dreadlocks. He has gleaming, smiling gray eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Rich, Adventurer, Mentor, Immigrant. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Tod Strongbones, Male Halfling Bard 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)8 (-1) 13 (+1)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Azurite (16 gp).


Social Check DCs


Luthra Daergel, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this woman wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. With bright red hair. Her eyes are violet and beady.

Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Luthra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and to prove her worth to the world

Flaws: Ugly, Impulsive, Fearful, Racist. Bonds: Mentor. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Luthra Daergel, Female Gnome Cleric 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 8000 cp.


Social Check DCs


Igden Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Locksmith uniform. His deerstalker hat is riddled with cuts and holes. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: Igden was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Addict, Antagonistic. Bonds: Job, Poor. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Igden Scheppen, Male Gnome Bard 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Athletics +1, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Elven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs

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