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Advanced [show]


Alice Hayley, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears loose pants and a collared shirt complete with sweater beneath her coat. With wild chestnut hair. Her face is covered beneath a completely black helmet.

Personality: She never swears and excessively uses polite adverbs when speaking. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.

History: Sold as a small child to a slaver, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Persistence. Bonds: Poor, Mentor. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Alice Hayley, Female Human Wizard 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Jet (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emerald Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His yellow fur is slicked back into a classic pompadour. This amber eyed southerner is not easily forgotten.

Personality: Emerald is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many giants want him driven away; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Religious, Enemies. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Emerald Thunder, Male Tabaxi Adept 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 200 sp.


Social Check DCs


Thamuz Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his monstrous two handed axe. He keeps his silver hair in a flapper bob. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he's attracted to the pc

Ideals: Joker, Artistic. Bonds: Has a crush, Adventurer. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Thamuz Victory, Male Tiefling Cleric 2
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 80 pp.


Social Check DCs


Roondar Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. His long auburn hair is drawn into a two foot long braid. His blue eyes peer out from beneath his small blue hat.

Personality: Roondar wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Roondar grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and wants his loneliness to end

Ideals: Disciplined, Opinionated, Gifted. Bonds: Adventurer, Has a crush. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Roondar Nackle, Male Gnome Wizard 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Auran, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 40 gp.


Social Check DCs


Fivin Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is portly but not overly obese. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: To be a Servant again; and sabotage a competitor

Ideals: Optimist, Philantrophist. Bonds: Rich, Adventurer, Job. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Fivin Morris, Male Half-Elf Rogue 4
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs

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