Mastema Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large green mantle and cape that has been intricately interwoven into her white robe. Her hair, while still mostly red, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Mastema lived on a farm with her father, near the main road leading to a nearby town. Like her father and her brother before her, after school she went straight into learning to become a Ruler. She ran away from her former home and has been making her living as a Ruler for the past few years.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Family, Job, Adventurer. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp. Silver chalice with lapis lazuli gems (60 gp).
Griselda Beverly, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. Her skin is fair and her fingers are delicate and long. She wears a feathered hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is extraordinarily eccentric. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the east her family was never financially stable. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Anne Washington, Female Human [Permalink]
Personal [hide]
Description: She wears professional attire. She is bristling with hidden weapons, mostly ceremonial daggers and swords. Her red hair is heavily combed to the right. She has a tattooed face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Further she is a bit of a stoner and is frequently out of it.
History: She is a Lamia in disguise. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Criminal record, Adventurer. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: Just what you see.
Luthra Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She wears her auburn hair up. Her gray eyes peer out from beneath her wide-brimmed tan hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She left for the east, certain she would find work there.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Immigrant. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 4000 cp. Rose (70 gp). Blue quartz (5 gp).
Anne Lindsay, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sailor. She carries with her a set of rapiers on her belt, each one with a amber on the hilt. Her black hair is styled in orderly dreadlocks. She has blue eyes and a grey hat with a tan feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is frequently practicing swordplay.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anne grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anne. After a long history of fighting, Anne and her spouse have recently divorced.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is greedy
Ideals: Fighting, Passionate. Flaws: Antagonistic. Bonds: Military, Criminal record, Rich. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
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