Ovak Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Ovak has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Banded mail.
Anne Astley, Female Human [Permalink]
Personal [hide]
Description: 4'9" and muscular, this eastern woman wears a faded coat and loose pants complete with wide-brimmed hat. She wears her black hair up in a very large beehive style do. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: Born in the east to a Doctor, Anne learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing her hectic life and new Doctor responsibilities is difficult; and to reunite with her old friends
Ideals: Athletic, Pacifist. Bonds: Job, Immigrant, Adventurer. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Williamina Thorton, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear yellow pants and tee shirts. Her silver hair is smooth and relatively long. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Williamina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She has a habit of throwing herself into exceedingly dangerous situations.
History: She got into the Gardener business at a young age. Williamina was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Gardener. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing her hectic life and new gardener responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 350 gp. Tiger eye turquoise (14 gp). Silver pearl (50 gp). 1 Masterwork Artisan’s tools.
Nedda Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. Her long chestnut hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not trust anyone and sleeps with one eye open.
History: She is the product a well kept family trust fund and as such has never really known need. In her 17th year, her parents were killed by a dire rats raid, leaving Nedda alone in the world. After a stint in an orphanage, she was adopted. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Doesn't want to be a Interpreter and was forced into it by her family; and she is greedy
Flaws: Insomniac. Bonds: Criminal record, Rich, Enemies, Family. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. 1 Masterwork Common Melee.
Pikar Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His red hair is thinning but still full. This green eyed southerner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.
History: Pikar hails from a village terrorized by drow. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Bonds: Attractive, Criminal record, Enemies, Adventurer. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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