Dustin Axton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.
History: Dustin hails from a village terrorized by illithids. Dustin was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Sellsword. He left for the north, certain he would find work there.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Enemies, Immigrant. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Hugolina Wallace, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears dark leathers with embroidery. She has a hunchback. She wears her golden hair down. She wears large thick round spectacles.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She takes great joy in being the best Slave Trader in town.
History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Job, Military, Mentor. Occupation: Slave Trader
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Paggen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue shirt with thin white vertical stripes and brown pants. He wears his hair in dreadlocks. His green eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Common Melee.
Cloud On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. She keeps her long black fur kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also has developed a complete distrust of the Cartwright profession.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 2 years.
Motivation: She feels kind of lost in life; and wants to open a new tavern
Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Seraphina Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a white collared shirt and red skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Religious, Nature. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. 1 Antitoxin.
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