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NPC Generator

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Advanced [show]


Damaia Wary, Female Tiefling [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has a slight overbite and is overall scrawny. She has moderate length white hair. She has silver eyes and a black hat with a white feather.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Damaia took refuge in the ruined castle and found the beat up kukri and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She is terrified, and will act out of fear; and doesn't want to be a healer and was forced into it by her family

Flaws: Ugly, Fearful, Secretive. Bonds: Poor, Family, Nature. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Damaia Wary, Female Tiefling Barbarian 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)18 (+4)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Chain shirt.


Social Check DCs


Eleanor Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'7" and wears suspenders and violet workpants. Her shirt is black, and she wears a heavy violet leather apron most of the time. Her right leg appears badly burned and disfigured. Her golden hair is unkempt and raggedy. Her ears are large.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Eleanor and her spouse have recently divorced.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Eleanor Tao, Female Half-Elf Expert 1
Medium (4'7") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp. Silver comb with moonstones (200 gp). 1 Banded mail.


Social Check DCs


Delg Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Cynical. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Delg Aranore, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)8 (-1) 9 (-1)16 (+3)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Tomi High-hill, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Tomi High-hill, Male Halfling Adept 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. Red spinel (130 gp).


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He has done his best to style his brass crest to look like a famous performer. His eyes are likewise red.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Dilettante, who enjoyed hunting, Zedaar was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has worked as a Bricklayer like his mother before him.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new bricklayer responsibilities is difficult

Bonds: Attractive, Job, Nature, Adventurer, Rich. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Aristocrat 4
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 39000 sp. Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Obsidian (15 gp). Rose (50 gp). 1 Disguise kit. 1 Small steel mirror. 1 Climber’s kit. 1 Simple lock.


Social Check DCs

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