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Advanced [show]


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear brown tank tops with grey pants. His cinnamon fur is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of eastern immigrants he idolized his father. Flame liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Flame In the Wind, Male Tabaxi Commoner 2
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Crampernap Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in tan turtlenecks beneath a blue coat with white slacks. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: To unite with his brother; and doesn't want to be a barkeep and was forced into it by his family

Ideals: Joker, Artistic. Bonds: Family, Poor, Attractive. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Crampernap Pingun, Male Gnome Rogue 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Quespa Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'7". She wears silk and lounges about seductively. She keeps her black crest in a pixie cut. Her red eyes are passionate and lively.

Personality: She is business-like. She takes instructions and follows them to the letter. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Quespa was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Artistic. Bonds: Attractive, Poor, Adventurer. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Quespa Wivvyrholdalphiax, Female Dragonborn Ranger 3
Medium (6'7") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bernard Milton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His clothes are grease stained in places. His golden hair is thinning but still full. This green eyed southerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Bernard Milton, Male Human Warlock 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 110 gp. 1 Darkwood Shield.


Social Check DCs


Ombul Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears skinny pants and wears a white and red robe with the hood down, and his gloved hand is found clutching a sword. His brown hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He snorts whenever he laughs or is feeling confident. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He has worked as a Mercenary like his father before him.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Ombul Warmwater, Male Halfling Barbarian 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Coral (60 gp).


Social Check DCs

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