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NPC Generator

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Advanced [show]


Yurgunn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She tends to wear a large grey jacket. She keeps her auburn hair in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Yurgunn is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She inherited the family business which she has now maintained for 9 years.

Motivation: Gnomish compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Racist. Bonds: Family, Job. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Yurgunn Glanhig, Female Dwarf Monk 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Shadow Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. He wears a Stetson hat to cover his moderate length lavender fur. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shadow took refuge in the large cave and found the beat up trident and armor he uses now. He has worked as a Miner like his mother before him.

Motivation: He is content; and he seems to be bored by most things

Flaws: Ugly, Selfish, Mundane. Bonds: Job, Poor, Nature. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Shadow Prim Posies, Male Tabaxi Barbarian 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Druidic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 60 gp.


Social Check DCs


Trym Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Trym took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Criminal record. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Wedgwood, Male Human Warlock 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 gp.


Social Check DCs


Engong Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports silver long hair. Her eyes, though not visible through her cowl, are blue.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to loving parents in a slum to the east. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Engong took refuge in the old dungeon and found the beat up lance and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Athletic, Justice, Logical. Bonds: Nature, Poor. Occupation: Scribe

Voice: American accent

Attributes [hide]

Engong Bentham, Female Half-Orc Commoner 1
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Beast On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. His gray fur is knotted and matted. His eyes are a pleasant blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him.

Ideals: Passionate, Impeccable. Bonds: Poor, Military. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Beast On the Mountaintop, Male Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp.


Social Check DCs

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