Anverth Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered yellow stockings. He has a moderate pudge and is not very fit. His hair is silver and curly. His eyes, though not visible through his cowl, are gray.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better village for his children.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Optimist, Gifted, Logical. Bonds: Rich, Adventurer. Occupation: Baker
Voice: Slow speaker
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 9000 cp. Aquamarine (1200 gp). Bloodstone (20 gp).
Kody Colton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing colorful clothing, dressed as a Interpreter, and a wedding ring on his right hand. He sports a flattop hair cut. He has hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: Kody was born in the south. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.
Motivation: Half-Elven compassion; and he is greedy
Ideals: Joker, Persistence. Flaws: Hedonist, Racist. Bonds: In love, Rich. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 20 gp.
Ahrim Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large green mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Athletic, Fighting. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp.
Orianna Honor, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears black painted combat armor at almost all times. Her black hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born the only child of a wealthy merchant. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the south; and she is terrified, and will act out of fear
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Military. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 110 gp.
Grai Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right arm. She typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. Her feathered hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She uses divination through singing.
History: Born to a Marshal, her mother struggled to pay the bills. After coming to the age of reason, Grai took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 900 sp. Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
