Melech Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His white hair is lengthy and is close to two feet long. His black unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.
History: Melech was born the youngest of three triplets. A freak accident while working with his Priest mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Disease. Bonds: Guardian, Family. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. 1 Masterwork studded leather.
Wymar Marston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear brown tank tops with tan pants. He has done his best to style his white hair to look like a famous performer. He has amber eyes and a brown hat with a tan feather.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He comes from a rich southern family. He worked as a nervous Gardener and found it very stressful. After months of barely getting by, Wymar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Flaws: Secretive, Fearful. Bonds: Job, Rich, Criminal record. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Celestial, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp. Deep blue spinel (300 gp).
Beleth Knack, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her hair is cut close to her head. She wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Sold as a small child to a necromancer, Beleth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She now spends her time doing works of charity.
Motivation: Someone believes her a fraud; and a deep hatred of illithids
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Mentor, Enemies. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Numba Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is lengthy and is close to two feet long. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: While she acts the brute, she is far gentler than she would appear. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to trick people and travel the world for free.
Motivation: To clean up the streets; and to protect her home
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Criminal record, Guardian. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan, Orc, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 31000 sp. 1 Minor magic item.
Kabbarg Badger, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized black coat. Her hair is long and white with streaks of golden, and is pulled back with small black clips. She wears large thick round spectacles.
Personality: She is happy with her job as a Scribe. She turns her eye from what people do, preferring to live and let live. She feeds upon the attention of others.
History: Kabbarg was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Scribe hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: To be a Herbalist again.
Bonds: Job, Attractive, Poor, Adventurer. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +3
Possessions: 230 gp.
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