Ilde Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a long, brown, dusty cloak. She wears her blonde hair up. She has a tattooed face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a ruthless business woman, a trait she acquired from her mother.
History: Ilde lived on a farm with her mother, near the main road leading to a nearby town. Ilde was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Barber. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Disciplined, Entrepeneur. Bonds: Family, Immigrant. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp. 1 Average lock.
Antinua Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a yellow coat over a black low-cut shirt, and a deerstalker hat upon her head. Her tied-back hair is auburn. Her eyes are green.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Antinua lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: To reunite with her absent father.
Bonds: Attractive, Rich, Family. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 9000 cp.
Az-Adar Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his long red hair kept up in a rat tail. He wears an eyepatch.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Az-Adar was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 500 sp. 1 Climber’s kit.
Arnold Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His hair is red and curly. His violet eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Persistence. Flaws: Disease. Bonds: Poor, Religious, In love, Job. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 gp.
Aym Flight, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is renowned for her bright black dresses and hats. Beneath her clothing is a huge mess of scar tissue. Her hair, while still mostly dark red, has prominent grey streaks. Her black eyes are slightly larger than normal.
Personality: She will rave to anyone who will listen. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her father out around the business and became quite the natural. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is greedy; and money/treasure
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Slave, Job, Rich. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 70 gp. Deep blue spinel (600 gp).
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