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NPC Generator

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Advanced [show]


Astaro Dischord, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Astaro grew up listening to her father's many stories. Her family was turned out during the war. She and her family wandered south to less war torn lands. She is searching for what she claims is her rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's looking for her big break

Ideals: Fighting, Joker. Flaws: Impulsive, PTSD. Bonds: Adventurer. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Astaro Dischord, Female Tiefling Cleric 1
Medium (4'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 pp.


Social Check DCs


Cask Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her left leg appears badly burned and disfigured. She has moderate length beige fur. She wears a mask on her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She comes from a rich southern family. She found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She has money and likes to spend it; and to reunite with her old friends

Ideals: Joker, Philantrophist. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Cask Moon, Female Tabaxi Aristocrat 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp. Blue quartz (9 gp).


Social Check DCs


Anbera Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has no hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is afraid of women and trembles around them

History: She was born a particularly ugly child, much to the horror of her parents. Her divine abilities were realized during a raid on her village. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.

Ideals: Passionate, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Anbera Frostbeard, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)14 (+2) 17 (+3)12 (+1)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp. 4 Alchemist’s fire.


Social Check DCs


Mary Hadlee, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear grey clothing when she does not wear armor. Her brown hair is styled in orderly dreadlocks. Her violet eyes dart from person to person.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Mary Hadlee, Female Human Bard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 17 (+3)16 (+3)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 110 gp. Tourmaline (70 gp).


Social Check DCs


Gynk Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She very much looks the part of a Interpreter. She has no hair. Her eyes, though not visible through her cowl, are violet.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.

History: She got into the Interpreter business at a young age. She was an apprentice working in her father's forge. She now owns her own business.

Motivation: Further expansion of business.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Gynk Graeme, Female Half-Orc Fighter 2
Medium (4'7") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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