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NPC Generator

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Advanced [show]


Mishann Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her crest is greying and her face has many wrinkles. She has gold eyes and a green hat with a violet feather.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is able to make almost anything out of random pieces of junk.

History: Mishann was born in the east. At a young age she loved to build and create. Mishann was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mishann decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Gifted, Persistence. Flaws: Ugly, Selfish. Bonds: Criminal record. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Mishann Bhenkumbyrznaax, Female Dragonborn Commoner 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Markosian Delight, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a faded coat and loose pants complete with top hat. Her brown hair is thinning but still full. She wears an eyepatch.

Personality: Abrasive and pushy, she has a hard time making friends. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A powerful slaver made her what she is. Markosian was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Roofer. She used her abilities to travel the world and help people.

Motivation: Wants a kiss; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Markosian Delight, Female Tiefling Rogue 3
Medium (4'11") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Fivin Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is typically in his Knight uniform. His hair, while still mostly golden, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Fivin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He works hard and plays hard.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Knight soon after.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Artistic. Flaws: Hedonist. Bonds: Job, Religious, Mentor. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Fivin Arnuanna, Male Elf Cleric 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Sapphire pendant on gold chain (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Luthra Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears baggy tan pantaloons and a black scarf. Her hair is blonde, silky, and of moderate length. Her brown eyes peer out from beneath her wide-brimmed tan hat.

Personality: While she acts the brute, she is far gentler than she would appear. She is obsessed with her god.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Gardener arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.

Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it

Ideals: Athletic, Fighting. Bonds: Attractive, Religious, Rich. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Luthra Wildwander, Female Gnome Paladin 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 12 (+1)18 (+4)
Skills Intimidation +6, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Zircon (70 gp).


Social Check DCs


Greethen Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His gold crest is thinning but still full. His gold unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Family, Religious. Occupation: Detective

Voice: Whispers

Attributes [hide]

Greethen Hashphronyxadyn, Male Dragonborn Monk 4
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 11000 sp.


Social Check DCs

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