Balam Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy black suit. His hair is short and red. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Gifted from a young age, Balam studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Pandjed Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He has a slight overbite and is overall scrawny. His long brass crest is drawn into a two foot long braid. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 130 gp. Zircon (50 gp).
Seraphina Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. With bright red hair. Her face is scarred and worn.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a Performer, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Performer, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Job. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 120 gp. Jet (140 gp).
Fonkin Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His auburn hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has all his life been fascinated with dancing.
History: Fonkin was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Nature, Criminal record. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Large well-done wool tapestry (200 gp).
Finellen Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'0" and wears silk and lounges about seductively. Her right leg appears badly burned and disfigured. With wild chestnut hair. Her amber eyes dart from person to person.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a plains tribe. In her 15th year, her parents were killed by a gnolls raid, leaving Finellen alone in the world. After a stint in an orphanage, she was adopted. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and revenge
Ideals: Justice. Bonds: Attractive, Enemies, Nature. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 260 gp. Silver comb with moonstones (100 gp). Solid gold idol (600 gp). 1 Silk rope.
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