Gerard Vance, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his quarterstaff always slung over his shoulder, and carries quarterstaffs. He has done his best to style his brown hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerard's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants to get laid
Ideals: Fighting, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Mayor
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Lorm Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his golden hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Lorm was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He has worked as a Shepherd like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Family, Job. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Red spinel (60 gp).
Oren Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this western man dresses in collared shirts and wears a proper scarf over his head. His white hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Oren grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Joker, Philantrophist. Bonds: Adventurer, Nature. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp. Amethyst (40 gp).
Skirt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel costume with the symbols of luck on her torso. She is portly but not overly obese. Her fur is orange and curly. She has green eyes and a pastel hat with a black feather.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has all her life been fascinated with writing.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and money/treasure
Ideals: Philantrophist, Artistic. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 pp. Smoky quartz (30 gp). Deep green spinel (110 gp).
Baern Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bookbinder father left him crippled. He hasn't been sleeping well lately.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Enemies. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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