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Advanced [show]


Art Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a worn and beaten armor. His long cinnamon fur is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Art was born the youngest of three triplets. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Mundane, Fearful. Bonds: Poor, Attractive, Family. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Art Of Claws, Male Tabaxi Fighter 2
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)18 (+4) 11 (+0)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Ignan, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 150 gp.


Social Check DCs


Rosamund Lester, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear grey clothing when she does not wear armor. Her blonde hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 21. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born into a rich family. Rosamund was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rosamund decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Rosamund Lester, Female Human Commoner 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp. 1 Breastplate.


Social Check DCs


Pyra Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears suspenders and green workpants. Her shirt is violet, and she wears a heavy green leather apron most of the time. Her brown hair is singed and shortened. Her fierce black eyes like to dwell on things.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Pyra Enigma, Female Tiefling Barbarian 2
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 cp.


Social Check DCs


River Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His beige fur is still thick. His amber eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Architect, River learned a great deal about his mother's area of expertise. River was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. River decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Bonds: Job, Criminal record, In love. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

River Timber, Male Tabaxi Expert 2
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp. 1 Everburning torch.


Social Check DCs


Ea Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears just a black suit. She keeps her long blue hair kept up in a rat tail. She wears large thick round spectacles.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the west was not economically sound they moved to her current location. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to get laid; and she has a crush on the local fletcher

Ideals: Joker. Bonds: Adventurer, Military, Immigrant, Has a crush. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Ea Ecstasy, Female Tiefling Wizard 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp.


Social Check DCs

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