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NPC Generator

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Advanced [show]


Donaar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. He wears a feathered hat to cover his moderate length copper crest. He has gold eyes and a green hat with a black feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Sellsword, Donaar learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Donaar Pfaphnyrennish, Male Dragonborn Druid 4
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 21000 sp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered quarterstaff and tarnished dagger as well. He wears his silver hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of a Navigator, who enjoyed hunting, Balimaar was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Balimaar's homeland. Balimaar decided to take the middle way and become a bodyguard. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Justice. Bonds: Nature, Criminal record, Immigrant, Family. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Balimaar Mitchell, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Burto Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" eastern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long white hair kept up in a rat tail. He has green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Burto took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer, Criminal record. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Burto Goldfound, Male Halfling Warlock 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)14 (+2) 18 (+4)13 (+1)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 14
Languages Common, Halfling, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 120 gp.


Social Check DCs


Avice Shelley, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair has been sun bleached extensively. Her brown eyes are passionate and lively.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Avice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Avice was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Avice Shelley, Female Human Warrior 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. An abacus with copper, silver and gold markers (130 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Oriff Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is typically in her Scribe uniform. She wears her blonde hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She will rave to anyone who will listen. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Scribe.

Motivation: Sabotage a competitor; and to be a bricklayer again

Flaws: Insane. Bonds: Job, Attractive, Immigrant, Military. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Oriff Stoutale, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs

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