Engong Emsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Mayor. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her golden hair is still thick. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She also hits on women, regardless of circumstances.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Engong began to lead the lost caravan. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She'd like to take her coworkers down a peg; and many giants want her driven away
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Enemies, Has a crush, Job. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Verin Dread, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear black clothing when she does not wear armor. Her hair is short and silver. Her eyes, though not visible through her cowl, are gold.
Personality: She will rave to anyone who will listen. She believes the world needs to unite to get rid of brigands once and for all.
History: Born in the east to a Mercenary, Verin learned a great deal about her father's area of expertise. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting brigands, the young Verin began to lead the lost caravan. She now owns her own business.
Motivation: Revenge; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Ugly, Insane, Mundane. Bonds: Enemies, Job. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. Tiger eye turquoise (13 gp). 1 Silk rope. 1 Silk rope.
Jane Ansley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown coat over a pastel low-cut shirt, and a deerstalker hat upon her head. Her hair is short and blonde. Her amber unseeing eyes seem to look past you.
Personality: Jane hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Glassblower, her mother struggled to pay the bills. In her 15th year, her parents were killed by a goblins raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her singing dream.
Motivation: Revenge.
Ideals: Artistic, Logical. Flaws: Disease. Bonds: Poor, Enemies. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 sp.
Elizabeth Cornish, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears a brown tunic with green highlights, and long black pants that bunch up around her shoes. She has a hunchback. Her hair is red and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Elizabeth was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and seeks redemption
Ideals: Persistence, Justice. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Masseuse
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp.
Umpen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and an old rival family wants him found
Ideals: Joker, Optimist. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
