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Advanced [show]


Marigold Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire. Her skin is fair and her fingers are delicate and long. Her hair is black and curly. She has violet eyes and a red hat with a black feather.

Personality: Eccentric and domineering, Marigold will drive conversation. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove her worth to the world.

Ideals: Extrovert. Flaws: Impulsive, Depressed. Bonds: Attractive, Military. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Marigold Honeypot, Female Halfling Warrior 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)16 (+3) 10 (+0)16 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: Eye agate (5 gp).


Social Check DCs


Gunter Sydney, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. Gunter was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Mortician. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Revenge; and he's looking for his big break

Flaws: Racist. Bonds: Poor, Adventurer, Immigrant, Criminal record, Enemies. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Gunter Sydney, Male Human Warlock 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 150 gp.


Social Check DCs


Diggory Milton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is greedy

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Diggory Milton, Male Human Ranger 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 11 (+0)18 (+4)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 10 pp.


Social Check DCs


Dreali Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He sports yellow clothing, slightly heavier than average wear. His blonde hair has been sun bleached extensively. This amber eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Antagonistic, PTSD, Disease. Bonds: Rich. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Dreali Floshem, Male Half-Elf Fighter 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. 1 Masterwork Musical instrument.


Social Check DCs


Qemuel Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has black hair. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Qemuel Random, Male Tiefling Commoner 3
Medium (6'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)13 (+1) 15 (+2)20 (+5)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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