Forcas Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue hair is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling black eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. After months of barely getting by, Forcas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Athletic. Bonds: Attractive, Criminal record, Rich, In love. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1200 sp. Sardonyx (30 gp).
Raer Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a grey scarf. He has a moderate pudge and is not very fit. His chestnut hair is cut short. He wears an eyepatch.
Personality: Raer speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1400 sp.
Vlorn Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Joker, Gifted, Fighting. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Trail On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears skinny pants and wears a brown and grey robe with the hood down. Her red fur is thinning but still full. Her yellow eyes are slightly larger than normal.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south her family was never financially stable. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants revenge against dire rats; and someone believes her a fraud
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Chain shirt. 1 Chain shirt.
Glim Turen, Male Gnome [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he usually wears his blue robe and has his whip always slung over his shoulder. His chestnut hair, when down, is lengthy. He has hazel eyes and a blue hat with a green feather.
Personality: He dislikes all the random violence that takes place in the west. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Dilettante, Glim learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: He feels threatened by others; and wants to open a new tavern
Ideals: Pacifist. Flaws: Hedonist, Fearful. Bonds: Job, Nature. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 53 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
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