Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears rags and sports a simple walking cane. Her brown hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Athletic, Justice. Flaws: Ugly, Insane. Bonds: Poor, Guardian. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
Possessions: 100 pp. 1 Masterwork Common Melee.
Falkrunn Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She wears very tight pants and wife beaters, though occasionally she sports a brown coat, and her gloved hand is found clutching a shield. She has white hair. Her eyes, though not visible through her cowl, are violet.
Personality: She has a massive crush on the younger sibling of the Layabout who has hired her part-time. She is frequently practicing swordplay.
History: She was born to loving parents in a slum to the west. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants a kiss; and regain custody of her son
Flaws: Racist. Bonds: Has a crush, Military, Poor, Family. Occupation: Layabout
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. 1 Masterwork Common Melee.
Hork Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky white painted plate armor. His white hair is thinning but still full. His eyes are blue and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of gnolls once and for all.
History: Hork was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Barrister. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Bonds: Enemies, Job, In love, Criminal record. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 2000 cp. Coral (50 gp). 1 Everburning torch.
Dazzazn Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green deerstalker hat and green clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His silver crest, when down, is lengthy. He has red eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Dazzazn was born with his father's beautiful face. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and he's in love
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Attractive, Immigrant. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Naill Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: Naill hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naill took refuge in the old dungeon and found the beat up falchion and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Artistic, Philantrophist. Bonds: Attractive, Mentor, Nature. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1100 sp. 1 Silver holy symbol.
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