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Advanced [show]


Anthony Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear, and he perpetually has his bow ready. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can't help but pocket interesting objects he comes across

History: Anthony was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Persistence. Flaws: Antagonistic, Secretive. Bonds: Criminal record. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Anthony Teinithra, Male Half-Elf Monk 4
Medium (5'10") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear grey clothing when he does not wear armor. His hair is short and white. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: Orsik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Insomniac. Bonds: Poor, Adventurer, Has a crush. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Orsik Battlehammer, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 200 sp. Rose (70 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Quarion Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in an above average manner. He sports a long black beard, and similarly colored long hair. He has gray eyes and a yellow hat with a tan feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Quarion was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice. Bonds: Attractive, Guardian, Criminal record, Poor. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Quarion Blumenthal, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. Onyx (60 gp). 1 Half-Plate.


Social Check DCs


Tagga Tattersall, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a card on it. Her white hair has been sun bleached extensively. She is very pretty but has cold, dead eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.

Motivation: Retire the richest woman in the south; and she is greedy

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Religious, Rich. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Tagga Tattersall, Female Half-Orc Commoner 2
Medium (4'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Druidic, Gnoll, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 310 gp. Red garnet (160 gp). 1 Half-Plate.


Social Check DCs


Marbas Glee, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He has blue hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Marbas Glee, Male Tiefling Ranger 3
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1400 sp. Smoky quartz (30 gp).


Social Check DCs

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