Oriff Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey coat over a blue low-cut shirt, and a Stetson hat upon her head. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a skull on it. She has shaved her head bald. Her half smiles and gray eyes are beguiling and draw you in.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A powerful wizard made her what she is. Through the years after Oriff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Oriff's mother didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Hematite (4 gp).
Shamash Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His crest, while still mostly copper, has prominent grey streaks. He has several tiny jet earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break.
Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 370 gp.
Bernard Dalton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is dressed in a clean grey cloak covering his clean studded leather. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His job bores him to no end. He has decided to make it more interesting.
History: Bernard was born the youngest of three triplets. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Adventurer, Criminal record, Family, Slave. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Deep green spinel (80 gp). 1 Masterwork Artisan’s tools.
Murgen Hadlee, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears a fine chain shirt which she covers with white colored cloaks and clothing, she is not a threatening figure. She has a very tight haircut. Her gray eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic woman, Murgen's first love is herself. Her second love is also herself. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When she was but 4 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Revenge; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Rich, Immigrant, Attractive, Enemies. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Ahrim Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.
Motivation: He's looking for his big break; and he would like to get married and retire
Flaws: Ugly, Insane, Sensitive. Bonds: Has a crush, Adventurer. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Tourmaline (70 gp). Onyx (50 gp). Freshwater pearl (14 gp).
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