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Advanced [show]


Bernard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries swords. His red hair is cut short with large spiked bangs in the front. He has several tiny jet earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Bernard lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Rich, Family. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Bernard Abram, Male Human Druid 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 1 Masterwork Light steel shield.


Social Check DCs


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor, and carries flails. He has a long auburn beard with little hanging trinkets. His hazel eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Logical. Flaws: Antagonistic, Shy. Bonds: Military. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Drogo Wentworth, Male Human Wizard 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Chenna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her silver hair in a flapper bob. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Chenna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.

Motivation: To settle down with her crush.

Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Has a crush, Rich. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Chenna Warmwater, Female Halfling Druid 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Merihim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. His dark red hair is braided into rings. His eyes, though not visible through his cowl, are gold.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Merihim was born the youngest of three triplets. He was an apprentice working in his father's forge. He has been saving his money to try and buy his brother's freedom.

Motivation: Half-Orc compassion; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Fearful, Racist. Bonds: Family, Job. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Merihim Sanity, Male Tiefling Commoner 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Vrondiss Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. His rusty crest is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Navigator, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Philantrophist, Logical. Bonds: Rich, Attractive, Job. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Vrondiss Delmirev, Male Dragonborn Druid 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)8 (-1) 17 (+3)18 (+4)
Skills History +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Jasper (70 gp).


Social Check DCs

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