Trym Royston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his Stetson brown hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: The child of a Stableman, who enjoyed hunting, Trym was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Joan Thorpe, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail, and she perpetually has her trident ready. Her hair is short and brown. She has gray eyes and a grey hat with a black feather.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born several months after her father was called into army service. Joan was born on a far eastern plains where she grew up under the tutelage of her father, an expert Barkeep. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Bonds: Enemies, Military, Immigrant. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
Hlin Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she very much looks the part of a Soapmaker, and is pretty ugly. Her brown hair is styled in orderly dreadlocks. Her eyes are hazel and beady.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Sailor, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hlin took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. She tends to her Soapmaker job now, and dutifully fulfills any obligations she has.
Motivation: She desires power and/or immortality; and obtaining odd cultural half-elven artifacts is her passion
Flaws: Ugly. Bonds: Job, Adventurer, Poor, Nature. Occupation: Soapmaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Chrysoprase (30 gp).
Astaro Revulsion, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her clothes are grease stained in places. Her hair is brown and curly. Her black eyes dart from person to person.
Personality: Her tongue was cut out and she uses sign language. She is obsessed with a lost civilization.
History: The child of northern immigrants she idolized her father. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). During her travels, Astaro and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Astaro discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Astaro fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Flaws: Disease. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 6000 cp.
Tordek Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is white and curly. He has a dull look in his blue eyes.
Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.
History: Tordek was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Tordek was born on a far eastern island where he grew up under the tutelage of his father, an expert Tanner. He was granted psionic powers by his dying sister.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Goblin, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
