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NPC Generator

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Advanced [show]


Aline Hale, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a brown collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt, she is not a threatening figure. She wears her hair in dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is a great chef.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Aline abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has passion for adventuring and risk; and wishes to resurrect an old love

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Aline Hale, Female Human Druid 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp.


Social Check DCs


Trym Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She is physically well-built. She has styled her golden hair well, parting it to the left. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She misses her home and complains about the freezing weather, even in summer.

History: The child of northern immigrants she idolized her father. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job

Flaws: Insane. Bonds: Attractive, Immigrant, Religious, Job. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Trym Kettlewhistle, Female Halfling Monk 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Sarai Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is black and curly. Her eyes are likewise gray.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Sarai reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Terse. Bonds: Military. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Sarai Jamjar, Female Halfling Aristocrat 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Oppah Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is heavily combed to the right. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oppah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oppah. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and a rival would like her out of the picture

Ideals: Impeccable. Bonds: Attractive, Criminal record, Mentor. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Oppah Cobblelob, Female Gnome Paladin 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 18 (+4)14 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 160 gp.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. His white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Tabaxi culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gerald was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and a strong sense of loyalty to tabaxi people

Ideals: Logical. Flaws: Insomniac, Racist. Bonds: Attractive, Poor. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Tenley, Male Human Aristocrat 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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