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NPC Generator

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Advanced [show]


Alice Coleman, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her chestnut hair is lengthy and is close to two feet long. Her gray eyes are passionate and lively.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a Merchant, her father struggled to pay the bills. She was taken from her home at a very young age. She inherited the family business which she has now maintained for 14 years.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Job, Has a crush, Poor, Slave, Adventurer. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Alice Coleman, Female Half-Elf Bard 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 30 pp.


Social Check DCs


Felgrat Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black coat over a tan low-cut shirt, and a deerstalker hat upon his head. He has a moderate pudge and is not very fit. His hair is auburn and curly. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Felgrat grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Entrepeneur, Athletic. Flaws: Shy. Bonds: Adventurer. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Felgrat Marston, Male Half-Orc Fighter 2
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 5000 cp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). An abacus with copper, silver and gold markers (100 gp).


Social Check DCs


Bree Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is well dressed, constantly wearing a red suit, yellow shirt, and blue tie. Her hair is red, silky, and of moderate length. Her green eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing herself, she comes off as nervous. She also has developed a complete distrust of the Soapmaker profession.

History: She was born in the west, but her parents moved at a very young age to the east. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Glassblower job and began her own company from there.

Motivation: Wants to work out more often; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Bree Quickstep, Female Halfling Adept 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 16
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)10 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jade (130 gp).


Social Check DCs


Krimp Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears baggy black pantaloons and a brown scarf. He wears a colorful flower in his auburn hair. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Krimp Atterton, Male Half-Orc Rogue 1
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)12 (+1) 18 (+4)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 5000 cp. Smoky quartz (80 gp). 1 Banded mail.


Social Check DCs


Cockaby Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly silver, has prominent grey streaks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Adventurer, Mentor. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Cockaby Horcusporcus, Male Gnome Aristocrat 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)17 (+3) 13 (+1)8 (-1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Goblin, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5

Possessions: 2000 cp. Star rose quartz (80 gp). 1 Banded mail.


Social Check DCs

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